Approvals: 0/1
Console Commands
## Main Menu Console Commands
The following commands should work on the DoW:II main menu when using the Console (Tab).
*Documentation regarding command functionality is TBD.*
addkeyword
app_addfileloggercomment
app_currentime
app_errorcount
app_fixedframerate
app_getrenderframecount
app_isgamealive
app_missingcount
app_resetrenderframecount
app_startprofileseries
app_stopprofileseries
app_toggleLocStrings
app_togglePerRecorderDebug
assert
atmosphere_toggle_fog_premultiplied_alpha
bind
bind_list
cls - clears console
cmdline_exist
cmdline_string
collectgarbage
crash
cursor_hide
cursor_show
dofile
dr_clear
dr_drawCircle
dr_setautoclear
dr_setdisplay
dr_text2d
dr_text3d
error
fx_dump
fx_dumpTextures
fx_getdebugopacity
fx_getlogenabled
fx_getlogrender
fx_getusedebugshader
fx_logenable
fx_logrender
fx_refresh
fx_setdebugopacity
fx_toggle
fx_usedebugshader
gcinfo
getbuildnumber
getbuildtype
getfenv
getmetatable
import
ipairs
load
loadfile
loadstring
logprintto
memdump
memdumpf
mempoolsizes
memtofile
memvalidate
network_ishost
network_sessionname
network_show
newproxy
next
norenderwithupdate_toggle
pairs
pcall
phy_contact_debug
phy_visual_world_snapshot
postprocess_toggle_blur
postprocess_toggle_exposure
quit - quits the game
rawequal
rawget
rawset
render
RenderStats_Disable
RenderStats_DumpToLogFile
RenderStats_Enable
RenderStats_Get
RenderStats_Set
RenderStats_SetUpdateTime
RenderStats_SortInstances
RenderStats_SortRenderCalls
RenderStats_SortShaderChanges
RenderStats_SortTris
RenderStats_Toggle
restart
select
set_animator_log_data
setfenv
setmetatable
ShaderStats_Disable
ShaderStats_DumpToLogFile
ShaderStats_Enable
ShaderStats_SetUpdateTime
ShaderStats_SortPixelCount
ShaderStats_SortShaderNames
ShaderStats_Toggle
shadow_captureconvexhull
shadow_captureobjectsinshadow
shadow_setdebugconvexhull
shadow_setdebugobjectsinshadow
shadowmap_depth_bias
shadowmap_display
shadowmap_display_colour
shadowmap_display_position
shadowmap_display_size
shadowmap_frustum_in_shadow
shadowmap_grid
shadowmap_light_depth
shadowmap_lock_frustum
shadowmap_normal_bias
shadowmap_resolution
shadowmap_set_distance_override
shadowmap_toggle
shadowmap_toggle_distance_override
shadowmap_toggle_pcf
shadowmap_toggle_textureformat
sound_enabledCollectSharkData
sound_toggleMusicStats
sound_toggleSampleStats
sound_toggleStreamingStats
sound_toggleVoiceGroups
sound_toggleVolumeGroups
sound_toggleVUMeterStats
sp_dumprendercalls
sp_enablecommandbufferlush
sp_enablerendercalls
sp_enablestatemanagerlog
sp_reloadshaders
sp_resourcedump
sp_setgamma
sp_wireframe
statgraph
statgraph_channel
statgraph_channel_get_enabled
statgraph_channel_set_enabled
statgraph_clear
statgraph_get_visible
statgraph_list
statgraph_pause
statgraph_queryaverage
statgraph_queryvalue
statgraph_save
statgraph_set_visible
sysconfig_getsetting
sysconfig_setsetting
terrain_animator_debug
timer_add
timer_addframe
timer_addonce
timer_del
tonumber
tostring
type
unbind
unpack
viewmultithread_enable
viz_display_axisfx
viz_dumpfxobjectlist
viz_dumpobjectlist
viz_enable_cullspherefx
viz_enable_cullsphereobject
viz_filter_cullspherefx
viz_filter_renderfx
viz_lod_force_level
viz_lod_set_highest_level
viz_toggle_cullsphere
viz_toggle_objectslod
xpcall
## In-Game Console Commands
The following commands should work on DoW:II during gameplay when using the Console (Tab).
*Documentation regarding command functionality is TBD.*
_Prox_ArePlayerMembersNearMarker
_Prox_ArePlayerMembersNearPosition
_Prox_ArePlayerSquadsNearMarker
_Prox_ArePlayerSquadsNearPosition
addkeyword
AI_ClearAIBudgetTotals
AI_ClearAIBudgetWeight
AI_ClearBudgetTotal
AI_ClearBuildDemand
AI_ClearClassPreference
AI_ClearImportance
AI_ClearProductionLimits
AI_ClearTargetPlayer
AI_ConvertToSimSquad
AI_DebugEnabled
AI_DoString
AI_DrawHighPath
AI_Enable
AI_EnableAll
AI_EnableComponent
AI_FindAISquadByID
AI_FindClosestEnemyPos
AI_FindOpenNearPos
AI_ForceAttack
AI_GetAISquadID
AI_GetDifficulty
AI_GetRenderClumps
AI_GetRenderThreatHistory
AI_GetTeamsCount
AI_GetThreatMap
AI_GetUnitClassAt
AI_GetUnitClassCount
AI_GetUnitClassID
AI_GetUnlockedAISquadID
AI_IsAIPlayer
AI_isComponentEnabled
AI_IsEnabled
AI_IsSquadValid
AI_LockEntity
AI_LockSquad
AI_SetAntiClassPreference
AI_SetBudgetWeight
AI_SetBuildDemand
AI_SetBuildDemandPBG
AI_SetClassPreference
AI_SetDebugPlayer
AI_SetDifficulty
AI_SetImportance
AI_SetProductionLimits
AI_SetRenderClumps
AI_SetRenderThreatHistory
AI_SetTargetPlayer
AI_SetThreatMap
AI_SetVictoryPointPercentage
AI_TestPathfinding
AI_UnlockEntity
AI_UnlockSquad
AI_UpdateStatics
AIAbility_DoesTargetEntity
AIAbility_DoesTargetPosition
AIAbility_DoesTargetSquad
AIAbility_GetCost
AIAbility_GetDemandFunc
AIAbility_GetEntityFunc
AIAbility_GetFilterFunc
AIAbility_GetPlayerAI
AIAbility_GetPlayerCount
AIAbility_GetPositionFunc
AIAbility_GetSquadFunc
AIAbility_IsFacing
AIAbility_IsTargeted
AIPlayer_AddAIScriptTask
AIPlayer_AllyThreatAtPos
AIPlayer_CanPlayerCastAbility
AIPlayer_CanSee
AIPlayer_CanSeeEntity
AIPlayer_CanSeeSquad
AIPlayer_EnemyThreatAtPos
AIPlayer_GetAttackPercentage
AIPlayer_GetBestArtilleryPosition
AIPlayer_GetBestClumpIdxPosition
AIPlayer_GetBestPostClumpIdx
AIPlayer_GetClosestEnemy
AIPlayer_GetClumpPosition
AIPlayer_GetDifficultyLevel
AIPlayer_GetFowBestClumpIdx
AIPlayer_GetHomePosition
AIPlayer_GetLocal
AIPlayer_GetNextBestPostClumpIdx
AIPlayer_GetProductionCost
AIPlayer_GetRace
AIPlayer_GetSoldierSquads
AIPlayer_GetStructureCost
AIPlayer_GetVehicleSquads
AIPlayer_IsFireConePosition
AIPlayer_SetClumpScanData
AIPlayer_SimulatePre
AIPlayer_SumThreatAtPos
AIPlayer_ThreatAtBase
AIPlayer_TotalDamageReceived
AIProduction_TotalDamageReceived
AIProduction_AnyReinforcementsNeeded
AIProduction_CanAISquadProduce
AIProduction_CanAISquadProduceNow
AIProduction_CanNonSquadProduce
AIProduction_CanProduce
AIProduction_CanProduceNow
AIProduction_CanSquadProduce
AIProduction_GetAverageCostOfItems
AIProduction_GetBuildableBuildingsAt
AIProduction_GetBuildableBuildingCount
AIProduction_GetBuildableSquadAt
AIProduction_GetBuildableSquadCount
AIProduction_GetNumEntityProductionQueue
AIProduction_GetProductionItemAt
AIProduction_GetProductionItemCount
AIProduction_GetReinforcementSquadCostAt
AIProduction_GetReinforcementSquadCount
AIProduction_GetReinforcementSquadPBGAt
AIProduction_GetSpawnerBuildings_Team
AIProduction_GetTotalCostForReinforcements
AIProfile_Marker
AIProfile_Marker2
AIProfile_Marker3
AIProfile_Marker4
AIResource_ClearCapturePointPriorities
AIResource_GetCapturePointAddOnCount
AIResource_GetCapturePointAt
AIResource_GetCapturePointID
AIResource_GetCapturePointName
AIResource_GetCapturePointsTotal
AIResource_GetCapturePointsTotalOfType
AIResource_GetCurrentPopulation
AIResource_GetCurrentResourceRate
AIResource_GetCurrentResources
AIResource_GetMaxCapturePointPriority
AIResource_GetMaxPopulation
AIResource_GetNumCapturers
AIResource_GetNumCombatants
AIResource_GetNumCombatantsWhoCanOnlyAttack
AIResource_GetNumCombatantsWhoCanOnlyDefend
AIResource_GetNumOwnedCapturePoints
AIResource_GetNumOwnedCapturePointsOfType
AIResource_GetNumSecuredCapturePoints
AIResource_GetNumSecuredCapturePointsForAddOns
AIResource_GetNumUnconsciousSquads
AIResource_GetResourceRate
AIResource_GetResurrectDepreciationProgress
AIResource_GetResurrectSquadCost
AIResource_GetUnconsciousSquad
AIResource_GetUnconsciousSquadByPBG
AIResource_GetVictoryPointsOwnedBy
AIResource_GetVictoryPointTotal
AIResource_SetCapturePointPriority
AISquad_ConvertToPBG
AISquad_ConvertToSimSquad
AISquad_GetAggression
AISquad_GetAnchorPos
AISquad_GetCaptureTask_CaptureProgress
AISquad_GetCloseAliedEntitiesCount
AISquad_GetCombatTask_TargetPosition
AISquad_HasBeenAttacked
AISquad_HasFiredWeapon
AISquad_InCaptureTask
AISquad_InCombatTask
AISquad_IsInMeleeStance
AISquad_IsPosThreateningToSquad
AISquad_IsPosWithinDistOfAttackTarget
AISquad_IsUnderMeleeAttack
AISquad_SetAggression
AISquad_ThreatLevelToSquad
app_addfileloggercomment
app_currentime
app_errorcount
app_fixedframerate
app_getrenderframecount
app_isgamealive
app_missingcount
app_resetrenderframecount
app_startprofileseries
app_stopprofileseries
app_toggleLocStrings
app_togglePerRecorderDebug
AreaEffect_Info
assert
atmosphere_toggle_fog_premultiplied_alpha
bind
bind_list
Camera_ClampToMarket
Camera_EnableDebugMode
Camera_FocusOnEntity
Camera_FocusOnPosition
Camera_FocusOnSquad
Camera_GenerateCameraMesh
Camera_GetGameplayCameraTuningValue
Camera_HideCameraMesh
Camera_ResetAllGameplayCameraTuningValues
Camera_ResetGameplayCameraTuningValue
Camera_SetDebugDisplay
Camera_SetGamplayCameraTuningValue
Camera_SetInputEnabled
Camera_ShowCameraMeshInWorld
Camera_ShowCameraMeshOverWorld
Camera_ToggleDebugMode
Camera_Unclamp
capturemoviestart
capturemoviestop
Charge_Info
cheat_buildtime
cheat_kills elf
cheat_resources
cheat_revealall
cls
cmdline_exist
cmdline_string
collectgarbage
CombatHold_Info
Command_Entity
Command_EntityEntity
Command_EntityExt
Command_EntityPos
Command_EntityPosSquad
Command_EntitySquad
Command_Player
Command_PlayerAbility
Command_PlayerEx
Command_PlayerPos
Command_PlayerAbility
Command_PlayerPosDirAbility
Command_PlayerPosExt
Command_PlayerSquadConstructBuilding
Command_PlayerSquadConstructFence
Command_PlayerSquadConstructField
Command_Squad
Command_SquadAbility
Command_SquadAttackMovePos
Command_SquadEntity
Command_SquadEntityAbility
Command_SquadEntityAttack
Command_SquadEntityExt
Command_SquadEntityLoad
Command_SquadExt
Command_SquadPath
Command_SquadPos
Command_SquadPosAbility
Command_SquadPosDir
Command_SquadPosExt
Command_SquadPositionAttack
Command_SquadPosOfset
Command_SquadPosPos
Command_SquadSquad
Command_SquadSquadAbility
Command_SquadSquadAttack
Command_SquadSquadExt
Command_SquadSquadLoad
Construction_CanConstruct
Construction_CanConstructNow
Construction_IncompleteStructuresCount
Construction_ScuttleIncompleteThreatenedBuildings
Coverspot_Render
Coverspot_SetRadius
crash
Cull_SetAggressive
Cull_ToggleAggressive
Cursor_CoverInfo
cursor_hide
Cursor_Info
cursor_show
Cursor_WargearInfo
Cursor_WeaponInfo
Cursor_WeaponRanges
Dbg_DoAlert
Dbg_DoBreak
Debug_IgnoreMouseOverCheck
Debug_ToggleDebugTest
dirt_aabbvislevel
dirt_clearaabbvis
dirt_cleardebugfloat
dirt_debugtoggle
dirt_dumpterraintexture
dirt_getdebugstate
dirt_rootlevel
dirt_setdebugchunkrect
dirt_setdebugfloat
dirt_setdebugstate
dirt_setdumptexturename
dirt_setlayerlimit
dirt_setlod
dirt_setmaxerror
dirt_showcollision
dirt_showcollisionaabb
dirt_showoverlay
dirt_showstats
dirt_water_update_with_tight_aabb
dofile
dr_clear
dr_drawCircle
dr_drawline
dr_setautoclear
dr_setdisplay
dr_terraincircle
dr_terrainrect
dr_text2d
dr_text3d
EBP_Exists
Egroup_Add
Egroup_AddEGroup
EGroup_Clear
EGroup_Compare
EGroup_ContainsSecuredStrategicPoint
EGroup_ContainsStrategicPointWithAddOns
EGroup_Count
EGroup_CountDeSpawned
EGroup_CountSpawned
EGroup_Create
EGroup_Destroy
EGroup_Exists
EGroup_ForEach
EGroup_ForEachAllOrAny
EGroup_ForEachAllOrAnyEx
EGroup_ForEachEx
EGroup_FromName
EGroup_GetDeSpawnedEntityAt
EGroup_GetName
EGroup_GetPosition
EGroup_GetSpawnedEntityAt
Egroup_Intersection
Egroup_Remove
Entity_CanLoadSquad
Entity_CanSeeSquad
Entity_ChargePosition
Entity_ClearPostureSuggestion
Entity_Create
Entity_CreateENV
Entity_Delete
Entity_DeSpawn
Entity_Destroy
Entity_ExtensionEnabled
Entity_ExtensionEnabled
Entity_ExtensionExecuting
Entity_ExtensionName
Entity_ForceConstruct
Entity_FromWorldID
Entity_GetActiveCommand
Entity_GetBlueprintID
Entity_GetBlueprintName
Entity_GetBuildingProgress
Entity_GetCoverValue
Entity_GetFacing
Entity_GetGameID
Entity_GetHeading
Entity_GetHealth
Entity_GetHealthMax
Entity_GetHealthPercentage
Entity_GetVulnerableMinCap
Entity_GetNumCombatSlots
Entity_GetPlayerOwned
Entity_GetPosition
Entity_GetProductionQueueItemName
Entity_GetProductionQueueItemType
Entity_GetProductionQueueSize
Entity_GetRadius
Entity_GetRallyPosition
Entity_GetResourceRate
Entity_GetSightRadius
Entity_GetSimVariable
Entity_GetSquad
Entity_GetSquadName
Entity_GetSquadsHeld
Entity_GetUnconsciousEnabled
Entity_HasProductionQueue
Entity_HasUpgrade
Entity_InstantCaptureStrategicPoint
Entity_IsAlive
Entity_IsAttacking
Entity_IsBuilding
Entity_IsEBPBuilding
Entity_IsEBPObjCover
Entity_IsHoldingAny
Entity_IsMoving
Entity_IsOfType
Entity_IsPartOfSquad
Entity_IsStartingPosition
Entity_IsStrategicPoint
Entity_IsStrategicPointCapturedBy
Entity_IsUnconscious
Entity_IsUnderAttack
Entity_IsUnderAttackByPlayer
Entity_IsValid
Entity_IsVehicle
Entity_IsVictoryPoint
Entity_Kill
Entity_Kill_Gibbing
Entity_Kill_Ragdoll
Entity_RegisterAttacker
Entity_ResetCrushInfantry
Entity_ResetCrushModel
Entity_ResetUnconscious
Entity_RevertStrategicPointToNeutral
Entity_SetAnimatorAction
Entity_SetAnimatorActionParamater
Entity_SetAnimatorEvent
Entity_SetAnimatorState
Entity_SetAnimatorVariable
Entity_SetAttributes
Entity_SetAttriuteKills
Entity_SetCrushInfantry
Entity_SetCrushMode
Entity_SetHeading
Entity_SetHealth
Entity_SetInvulnerableMinCap
Entity_SetPlayerOwner
Entity_SetPosition
Entity_SetSimVariable
Entity_SetStrategicPointNeutral
Entity_SetTeamColourByChapter
Entity_SetTeamColourByIndex
Entity_SetUnconsciousEnabled
Entity_Spawn
Entity_StateEnabled
Entity_StateName
Entity_StateProcessingEnabled
Entity_SuggestPosture
Entity_TagDebug
Entity_VisHide
EntityQuery_GetCapturePoints
EntityQuery_IsStructure
error
FamilyManager_GetFamilyCount
FamilyManager_GetFamilyIndex
FamilyManager_GetFamilyName
FamilyManager_GetFamilyTypeIndex
FamilyManager_GetFamilyTypeName
FOW_DrawAccurate
FOW_EnableRevealEntitySquadRequests
FOW_EnableTint
FOW_IsTintEnabled
FOW_RevealAll
FOW_RevealArea
FOW_RevealEGroup
FOW_RevealEGroupOnly
FOW_RevealEntity
FOW_RevealSGroup
FOW_RevealSGroupOnly
FOW_RevealSquad
FOW_SetFOW
FOW_TagSGroup
FOW_Toggle
FOW_UnRevealAll
FOW_UnrevealArea
FOW_UnTagSGroup
fx_dump
fx_dumpTextures
fx_getdebugopacity
fx_getlogenabled
fx_getlogrender
fx_getusedebugshader
fx_logenable
fx_logrender
fx_refresh
fx_setdebugopacity
FX_SoftParticle
fx_toggle
fx_usedebugshader
Game_AtmosphereChangeOverTime
Game_CurrentSystemTime
Game_EnableInput
Game_GetLocalPlayer
Game_GetRenderFrameCount
Game_GetSimRate
Game_HasLocalPlayer
Game_HideSystemMessage
Game_IsCoop
Game_IsLetterboxed
Game_Letterbox
Game_LoadAtmosphere
Game_QuitApp
Game_ScreenFade
Game_SetSelectionAlphaScale
Game_SetSimRate
Game_SetSystemShowInfoMessage
Game_SetTutorialMode
Game_ShowSystemMessage
game_showui
Game_SkipAllEvents
Game_SkipEvent
Game_StopGameToPerformanceTest
gcinfo
getbuildnumber
getbuildtype
getfenv
getgametype
getlocalplayer
getmapname
getmetatable
getmetatype
Ghost_DisableSpotting
Ghost_EnableSpotting
grass_cleanup
grass_reload
grass_remove
grass_replace
grass_save_texture
HintPoint_AddToEGroup
HintPoint_AddToEntity
HintPoint_AddToPosition
HintPoint_AddToSGroup
HintPoint_AddToSquad
HintPoint_RemoveAll
HintPoint_RemoveInternal
HintPoint_SetVisibleInternal
Hold_Doors
Hold_Info
import
Infiltration_Info
InfoPoint_AddToEGroup
InfoPoint_AddToMarker
InfoPoint_AddToSGroup
InfoPoint_RemoveAll
InfoPoint_RemoveInternal
InfoPoint_AddToEGroup
ipairs
isMultiPlayerGametype
Jump_Arc
Leash_Info
Leveling_AddAdditionalDiscretionaryPoints
Leveling_EntitySupportsLeveling
Leveling_GetAvailableAttributePoints
Leveling_GetBaseExperienceForEntityBlueprint
Leveling_GetEntityExperience
Leveling_GetEntityLevel
Leveling_GetLevelInfoExperienceModifierForLevel
Leveling_GetLevelInfoRequiredXPForLevel
Leveling_GetMaximumLevel
Leveling_GetSquadExperience
Leveling_GetSquadLevel
Leveling_ModifySquadAttribute
Leveling_ModifySquadBonusAttribute
Leveling_RewardEntityWithExperience
Leveling_RewardSGroupWithExperience
Leveling_RewardSquadWithExperience
Leveling_SetEntityInitialExperience
Leveling_SetEntityLevel
Leveling_SetSGroupInitialExperience
Leveling_SetSquadInitialExperience
Leveling_SetSquadLevel
Leveling_SquadSupportsLeveling
listplayers
load
loadfile
loadstring
LOC
Loc_ConvertNumber
Loc_Empty
Loc_FormatText
Loc_FormatText2
Loc_FormatText3
Loc_FormatText4
Loc_FormatTime
Loc_GabeShouldBeVisible
Loc_ToAnsi
logprintto
Marker_DoesNumberAttributeExist
Marker_DoesStringAttributeExist
Marker_Exists
Marker_FromName
Marker_GetDirection
Marker_GetName
Marker_GetNumberAttribute
Marker_GetPosition
Marker_GetProximityRadius
Marker_GetProximityType
Marker_GetRandomPositionInternal
Marker_GetRectangleArea
Marker_GetStringAttribute
Marker_GetType
Marker_InProximity
memdump
memdumpf
mempoolsizes
memtofile
memvalidate
Misc_AIControlLocalPlayer
Misc_ConvertFromAlias
Misc_DetectKeyboardInput
Misc_DetectMouseInput
Misc_DoWeaponHitEffectOnEntity
Misc_DoWeaponHitEffectOnPosition
Misc_EnablePerformanceTest
Misc_GetAbilityEnergyCost
Misc_GetCameraPos
Misc_GetEmptyControlGroup
Misc_GetHiddenPositionOnPath
Misc_GetLocalPlayerID
Misc_GetMouseonTerrain
Misc_GetMouseOverEntity
Misc_GetPlayerFromName
Misc_GetPlayerName
Misc_GetPlayerNameLocalized
Misc_GetSelectedEntities
Misc_GetSelectedSquads
Misc_GetSpeechDebugEnabled
Misc_GetSquadControlGroup
Misc_IsCommandLineOptionSet
Misc_IsEntityOnScreen
Misc_IsEntitySelected
Misc_IsHumanPlayer
Misc_IsMouseOverEntity
Misc_IsPerformanceTest
Misc_IsPosOnScreen
Misc_IsSquadOnScreen
Misc_IsSquadSelected
Misc_QuickTipsEnabled
Misc_ReloadUITextures
Misc_ScreenFadeChange
Misc_ScreenFadeRemove
Misc_ScreenFadeStart
Misc_Screenshot
Misc_SelectSquad
Misc_SetAmbientFXVisibility
Misc_SetCursorPosition
Misc_SetDefaultCommandsEnabled
Misc_SetDesignerSplatsVisibility
Misc_SetEntitySelectable
Misc_SetSelectionInputEnabled
Misc_SetSpeechDebugEnabled
Misc_SetSquadControlGroup
Misc_SetSquadSelectable
Misc_SetSuperScreenshotSize
Misc_SetTeamColour
Misc_SetTeamColourByChapter
Misc_SpawnEffect
Misc_SuperScreenshot
Modifier_ApplyToEntity
Modifier_ApplyToPlayer
Modifier_ApplyToSquad
Modifier_Create
Modifier_Destroy
Modifier_RemoveInternal
ModMisc_ApplyDeformation
ModMisc_MakeWreckAction
ModMisc_OOCAction
ModMisc_ProfileEnd
ModMisc_ProfileStart
ModMisc_TriggerDcaAction
network_ishost
network_sessionname
network_show
newproxy
next
nis_clearmarker
nis_debugdisplay
nis_exists
nis_getlength
nis_load
nis_pause
nis_play
nis_play2
nis_playambient
NIS_PlaySpeech
nis_setintranstitiontime
nis_setmarker
nis_setouttransitionnis
nis_setouttransitiontime
nis_settime
nis_skip
nis_stop
nis_usegamecamera
norenderwithupdate_toggle
Obj_AlertSitRep
Obj_Create
Obj_CreatePopup
Obj_GetState
Obj_GetVisible
Obj_HighlightEntity
Obj_HighlightPosition
Obj_HighlightSquad
Obj_SetCompletionText
Obj_SetDescription
Obj_Setcon
Obj_SetObjectiveFunction
Obj_SetShowCompletedAnim
Obj_SetState
Obj_SetTitle
Obj_SetVisible
pairs
Path_Armageddon
Path_CalcSectorStats
Path_ClearCells
Path_ClearSectors
Path_DrawCanBuild
Path_DrawCanShoot
Path_DrawConnectivity
Path_DrawConnectivityLines
Path_DrawElements
Path_DrawImpass
Path_DrawImpassSolid
Path_DrawMouseOverSectorConnectivityLines
Path_DrawPath
Path_DrawPreciseMap
Path_DrawResMap
Path_DrawSectorConnectivity
Path_DrawSectorNumbers
Path_DrawSubSector
Path_DumpImpassImage
Path_IncDebugPassType
Path_MajorSector
Path_Prediction
Path_RenderMelee
Path_SetDebugPassType
Path_SetPaintedImpassRenderOnTop
Path_ShowCell
Path_ShowPreciseCell
Path_ShowSector
Path_SparseOnly
Path_ToggleCollisionCircle
PBG_CanCapture
PBG_CanCaptureEver
PBG_ClearLimits
PBG_Get
PBG_GetCount
PBG_GetDefencePriority
PBG_GetID
PBG_GetLimit
PBG_GetName
PBG_GetNumCanProduce
PBG_GetNumRequestsForProducer
PBG_IsSame
PBG_IsStructure
PBG_ProductionItemCount
PBG_ReloadMouseOverEntity
PBG_ReloadMouseOverSquad
PBG_ReloadMouseOverWeapon
PBG_SetLimit
pcall
pf_anal
pf_debug
pf_getdebug
pf_memusage
pf_old
pf_sectorcount
pf_verbose
phy_contact_debug
phy_visual_world_snapshot
Player_AddAbilityLockoutZone
Player_AddAnyAbilityLockoutZone
Player_AddSparseGridPlane
Player_CanSeeEntity
Player_CanSeePosition
Player_CanSeeSquad
Player_ClearAvailabilities
Player_ClearPopCapOverride
Player_FindFirstEnemyPlayer
Player_FromId
Player_GetAIBonusLevel
Player_GetCurrentPopulation
Player_GetDisplayName
Player_GetEntities
Player_GetEntityCount
Player_GetEntityName
Player_GetHero
Player_GetID
Player_GetMaxPopulation
Player_GetNumSlotItem
Player_GetNumStrategicPoints
Player_GetNumVictoryPoints
Player_GetRace
Player_GetRaceName
Player_GetRaceString
Player_GetRelationship
Player_GetResource
Player_GetResourceRate
Player_GetSimVariable
Player_GetSlotItemAt
Player_GetSlotItemCount
Player_GetSquadCount
Player_GetSquads
Player_GetStartingPosition
Player_GetTeam
Player_GetTeamColour
Player_GetTeamColourName
Player_GetUnitCount
Player_GetUpgradeCost
Player_GetWargearDropEntities
Player_GiveSlotItem
Player_GrantAbility
Player_HasUpgrade
Player_IsAlive
Player_IsValid
Player_Kill
Player_NumUpgradeComplete
Player_RemoveAbilityLockoutZone
Player_RemoveAnyAbilityLockoutZone
Player_ReplenishSlotItem
Player_SetAbilityAvailability
Player_SetAIBonusLevel
Player_SetAllCommandAvailability
Player_SetCommandAvailability
Player_SetCommonRallyPointToSquad
Player_SetConstructionMenuAvailability
Player_SetDefaultSquadMoodMode
Player_SetEntityProductionAvailability
Player_SetPopCapOverride - Example » Player_SetPopCapOverride(Game_GetLocalPlayer(), 1000)
Player_SetResource
Player_SetSimVariable
Player_SetSquadProductionAvailability
Player_SetTeamColour
Player_SetTeamColourByChapter
Player_SetTeamColourByName
Player_SetUpgradeAvailability
Player_ToggleLastStandInvulnerability
Player_WargearPickup
PlayerProfile_GetVar
PlayerProfile_SetVar
PlayerStats_ComparePlayerCombatRatingDiff
PlayerStats_ComparePlayerCombatRatingPercentageDiff
PlayerStats_CompareTeamCombatRatingDiff
PlayerStats_CompareTeamCombatRatingPercentageDiff
PlayerStats_EvaluateSquadPurchaseCombatRatingDiff
PlayerStats_EvaluateSquadUpgradePurchaseCombatRatingDiff
PlayerStats_GetTotalAntiClassRatingSum
PlayerStats_GetTotalClassRatingSum
PlayerStats_GetTotalHistoryAntiClassRatingSum
PlayerStats_GetTotalHistoryClassRatingSum
PlayerStats_GetTotalSquadAntiClassRatingSum
PlayerStats_GetTotalSquadClassRatingSum
postprocess_toggle_blur
postprocess_toggle_exposure
quit
rawequal
rawget
rawset
reload_property_group
render
RenderStats_Disable
RenderStats_DumpToLogFile
RenderStats_Enable
RenderStats_Get
RenderStats_Set
RenderStats_SetUpdateTime
RenderStats_SortInstances
RenderStats_SortRenderCalls
RenderStats_SortShaderChanges
RenderStats_SortTris
RenderStats_Toggle
Request_AISquadProduction
Request_Capture
Request_Combat
Request_Construction
Request_EntityAbility
Request_FinishIncompleteStructure
Request_Generator
Request_ImmobileCombat
Request_PlayerAbility
Request_PlayerAbilityDualTarget
Request_PlayerAbilitySingleTarget
Request_Production
Request_Resurrection
Request_Secure
Request_Sniper
ResourceAmount_Add
ResourceAmount_ClampToZero
ResourceAmount_Get
ResourceAmount_Has
ResourceAmount_Mult
ResourceAmount_Subtract
ResourceAmount_Sum
ResourceAmount_Zero
restart
Rule_AddEvent
Rule_EventExists
Rule_EventRemoveMe
Rule_RefreshEvents
Rule_RemoveAllEvents
Rule_RemoveEvent
RulesProfiler_Activate
RulesProfiler_Enable
RulesProfiler_IsActive
RulesProfiler_ScrollDown
RulesProfiler_ScrollUp
SBP_Exists
Scar_DoFile
Scar_DoString
Scar_DrawMarkers
Scar_GroupInfo
Scar_GroupList
Scar_Reload
scene_togglestatgraph
select
set_animator_log_data
setfenv
setmetatable
setmultithreading
setsimframecap
setsimpause
Setup_GetVictoryPointTickerOption
Setup_SetPlayerName
Setup_SetPlayerOnlineLevel
Setup_SetPlayerRace
Setup_SetPlayerTeam
SGroup_Add
SGroup_AddGroup
SGroup_Clear
SGroup_ClearPostureSuggestion
SGroup_ClearSpecialAttackChanceOverride
SGroup_ClearSyncKillChanceOverride
SGroup_ClearSyncKillDOverride
SGroup_Compare
SGroup_ContainsSGroup
SGroup_ContainsSquad
SGroup_Count
SGroup_CountDeSpawned
SGroup_CountSpawned
SGroup_Create
SGroup_Destroy
SGroup_EquipDefaultWargear
SGroup_EquipWargear
SGroup_Exists
SGroup_FacePosition
SGroup_ForEach
SGroup_ForEachAllOrAny
SGroup_ForEachAllOrAnyEx
SGroup_ForEachEx
SGroup_FromName
SGroup_GetDeSpawnedSquadAt
SGroup_GetName
SGroup_GetPosition
SGroup_GetSpawnedSquadAt
SGroup_HasWargearEquipped
SGroup_Intersection
SGroup_Remove
SGroup_SetSpecialAttackChanceOverride
SGroup_SetSyncKillChanceOverride
SGroup_SetSyncKillDOverride
SGroup_SnapFacePosition
SGroup_SuggestPosture
SGroup_UnequipWargear
ShaderStats_Disable
ShaderStats_DumpToLogFile
ShaderStats_Enable
ShaderStats_SetUpdateTime
ShaderStats_SortPixelCount
ShaderStats_SortShaderNames
ShaderStats_Toggle
shadow_captureconvexhull
shadow_captureobjectsinshadow
shadow_setdebugconvexhull
shadow_setdebugobjectsinshadow
shadowmap_depth_bias
shadowmap_display
shadowmap_display_colour
shadowmap_display_position
shadowmap_display_size
shadowmap_frustum_in_shadow
shadowmap_grid
shadowmap_light_depth
shadowmap_lock_frustum
shadowmap_normal_bias
shadowmap_resolution
shadowmap_set_distance_override
shadowmap_toggle
shadowmap_toggle_distance_override
shadowmap_toggle_pcf
shadowmap_toggle_textureformat
Sim_CheckRequirements
Sim_ClearPlanDebug
Sim_CollisionSystemDraw
Sim_CollisionSystemResetStats
Sim_DoTestPlanOnTarget
Sim_DrawAttention
Sim_DrawEntityCrusherOBB
Sim_DrawFormation
Sim_DrawMeleeDist
Sim_EntityAbility
Sim_EntityActions
Sim_EntityCoverInfo
Sim_EntityDelay
Sim_EntityDrawPosture
Sim_EntityFind
Sim_EntityHistory
Sim_EntityInfo
Sim_EntityModifier
Sim_EntityOBB
Sim_EntityOOCTarget
Sim_EntityTargetFiredInfo
Sim_EntityUpgrades
Sim_KillAllEntitiesOnScreen
Sim_KnockBackMouseOverEntity
Sim_LogEntities
Sim_MeleeKickersToggle
Sim_PlayerInfo
Sim_ProjectileCollisionInfo
Sim_SelectedOnlyToggle
Sim_ShotBlockers
Sim_SimBox
Sim_SquadAI
Sim_SquadHistory
Sim_SquadInfo
Sim_SquadStateDebugRender
Sim_SquadSuppression
Sim_TestCanShootMap
Sim_TestPathfinding
Sim_WarnOverlappingEntityOBBs
simterrain_reloaddeformdata
simulateload
Sound_AddToMusicPlaylist
Sound_ContainerDebug
Sound_DisableSpeechEvent
sound_enabledCollectSharkData
Sound_Play2D
Sound_Play3D
Sound_PlayAtLocation
Sound_PlayMusic
Sound_PlayStreamed
Sound_PlayStreamed3D
Sound_PlayStreamedAtLocation
Sound_PreCacheSinglePlayerSpeech
Sound_PreCacheSound
Sound_QueueMusic
Sound_SetAndLockMusicCombatValue
Sound_SetMusicCombatDebug
Sound_SetMusicCombatFactor
Sound_SetMusicCombatMaxDistance
Sound_SetMusicCombatMinDistance
Sound_SetMusicFilterFactor
Sound_SetVolume_Ambiences
Sound_SetVolume_Master
Sound_SetVolume_Music
Sound_SetVolume_SFX
Sound_SetVolume_Speech
Sound_SetVolume_Weapons
Sound_StartMusicPlaylist
Sound_Stop
Sound_StopMusic
sound_toggleMusicStats
sound_toggleSampleStats
sound_toggleStreamingStats
sound_toggleVoiceGroups
sound_toggleVolumeGroups
sound_toggleVUMeterStats
Sound_UnlockMusicCombatValue
sp_dumprendercalls
sp_enablecommandbufferlush
sp_enablerendercalls
sp_enablestatemanagerlog
sp_reloadshaders
sp_resourcedump
sp_setgamma
sp_wireframe
Speech_DrawCodesEnabled
Speech_EnableCodesEnabled
Squad_CanCaptureStrategicPoint
Squad_CanEquipWargear
Squad_CanInstantReinforceNow
Squad_CanSeeEntity
Squad_CanSeeSquad
Squad_CeaseFire
Squad_ClearPostureSuggestion
Squad_Count
Squad_CreateAndSpawn
Squad_CreateAndSpawnToward
Squad_Despawn
Squad_Destroy
Squad_EnableRetreat
Squad_EnableSurprise
Squad_EntityAt
Squad_ExtensionEnabled
Squad_ExtensionName
Squad_FacePosition
Squad_FaceSquad
Squad_FindCover
Squad_FindCoverCompareCurrent
Squad_ForcedPositionSpawn
Squad_FromWorldID
Squad_GetAbilityAvailableUses
Squad_GetActiveCommand
Squad_GetAttackTargets
Squad_GetBaseUnitName
Squad_GetBlueprintID
Squad_GetBlueprintName
Squad_GetCourage
Squad_GetDefaultSizeFromSBP
Squad_GetDestination
Squad_GetEnergy
Squad_GetEquippedWargear
Squad_GetEquippedWargearCount
Squad_GetGameID
Squad_GetHeading
Squad_GetHealth
Squad_GetHealthMax
Squad_GetHoldEntity
Squad_GetHoldSquad
Squad_GetInvulnerableMinCap
Squad_GetLastAttacker
Squad_GetLastAttackers
Squad_GetMax
Squad_GetMaxLoadout
Squad_GetName
Squad_GetSlotItem
Squad_GetPlayerOwner
Squad_GetPosition
Squad_GetPositionDeSpawned
Squad_GetResurrectionCost
Squad_GetSimVariable
Squad_GetSlotItemAt
Squad_GetSlotItemCount
Squad_GetSquadsHeld
Squad_GiveSlotItem
Squad_HasActiveCommand
Squad_HasDestination
Squad_HasEntityOfType
Squad_HasUpgrade
Squad_IsAllInfiltrated
Squad_IsAnyConscious
Squad_IsAnyConsciousDespawned
Squad_IsAttacking
Squad_IsDoingAbility
Squad_IsEntityUpgrading
Squad_IsFullyInfiltrated
Squad_IsHoldingAny
Squad_IsInfiltrated
Squad_IsInHoldEntity
Squad_IsInHoldSquad
Squad_IsMoving
Squad_IsPartiallyInfiltrated
Squad_IsPopCapPreventingInstantReinforce
Squad_IsReinforcing
Squad_IsSuppressed
Squad_IsUnconscious
Squad_IsUnderAttack
Squad_IsUnderAttackByPlayer
Squad_IsUpgrading
Squad_IsValid
Squad_IsVehicle
Squad_Kill
Squad_Merge
Squad_ModifyEnergy
Squad_ReplenishSlotItem
Squad_ResetCallForHelpDistance
Squad_ResetIdleLeashDistance
Squad_ResetMeleeLeashDistance
Squad_ResetRetreatToDefault
Squad_ResetUnconscious
Squad_ResumeFire
Squad_SetBerserk
Squad_SetCallForHelpDistance
Squad_SetCourage
Squad_SetHealth
Squad_SetIdleLeashDistance
Squad_SetInvulnerableMinCap
Squad_SetMeleeLeashDistance
Squad_SetMoodMode
Squad_SetMoveType
Squad_SetPlayerOwner
Squad_SetSimVariable
Squad_SetTeamColour
Squad_SetTeamColourByChapter
Squad_SetTeamColourByIndex
Squad_SetTeamColourByName
Squad_SetUnconsciousEnabled
Squad_Spawn
Squad_SpawnToward
Squad_Split
Squad_StateEnabled
Squad_StateName
Squad_SuggestPosture
Squad_Teleport
SquadQuery_GetAnySquadCombatTarget
SquadQuery_IsVehicle
SquadStats_GetAntiClassRating
SquadStats_GetBuildTicks
SquadStats_GetClass
SquadStats_GetClassRating
SquadStats_GetCost
SquadStats_GetPop
SquadStats_GetPrimaryClassRating
SS_Individual
SS_Interval
Stamp_Place
Stamp_PlaceGroup
statgraph » statgraph
statgraph_channel » Example statgraph_channel(“fps”)
statgraph_channel_get_enabled
statgraph_channel_set_enabled
statgraph_clear
statgraph_get_visible
statgraph_list
statgraph_pause
statgraph_queryaverage
statgraph_queryvalue
statgraph_save
statgraph_set_visible
Stats_ActiveArmyCost
Stats_BalancePrint
Stats_BeginBalanceStatsDump
Stats_BuildingsLost
Stats_DumpFramesToDisk
Stats_DumpFramesToDiskTemp
Stats_EndBalanceStatsDump
Stats_EntitiesKilled
Stats_GetScenarioName
Stats_InfantryLost
Stats_KillsTotal
Stats_PlayerAt
Stats_PlayerCount
Stats_ResGathered
Stats_ResSpent
Stats_SoldiersKilled
Stats_StructuresKilled
Stats_TotalDuration
Stats_TotalSquadsLost
Stats_UnitSoldierKills
Stats_UnitStructureKills
Stats_UnitTotalKills
Stats_UnitVehicleKills
Stats_VehiclesKilled
Stats_VehiclesLost
Subtitle_EndCurrentSpeech
Subtitle_PlaySpeech
Subtitle_PlaySpeechAt
Subtitle_PlaySquadSpeech
Subtitle_PlaySquadSpeechRadiolized
Subtitle_UnstickCurrentSpeech
switchplayer
sysconfig_getsetting
sysconfig_setsetting
Task_CalcInTaskCombatRating
Task_Count
Task_CountActive
Task_CountActiveInGroup
Task_CountActivePBG
Task_CountAISquadProduction
Task_CountCapturerPBG
Task_CountCombat
Task_CountCost
Task_CountEmpty
Task_CountGroupCost
Task_CountIncompleteStructure
Task_CountInGroup
Task_CountPBG
Task_CountPopulation
Task_CountResources
Task_GetInTaskAntiClassRatingSum
Task_GetInTaskClassRatingSum
Task_KillAll
Task_KillGroup
Task_KillInactiveTasksInGroup
terrain_animator_debug
Terrain_DrawCoverMap
Terrain_DrawGrid
Terrain_DrawGridLines
Terrain_DrawMaterialMap
Terrain_DrawTerrainType
thread_enabledfork
timer_add
timer_addframe
timer_addonce
timer_del
timer_def
tonumber
tostring
type
UI_AddMinionTab
UI_AddSquadTab
UI_ClearBuildingPlacementCallback
UI_ClearConstructionMenuCallback
UI_ClearEventCues
UI_ClearOptionOverride
UI_ClearSubmenuNavigationCallback
UI_CoverPreviewHide
UI_CoverPreviewShow
UI_CreateEntityKickerMessage
UI_CreateEntityKickerMessageEx
UI_CreateEventCueNonClickable
UI_CreateEventCueTutorial
UI_CreateEventCueTutorialWithImages
UI_CreateEventCueWithPosition
UI_CreatePing
UI_CreateSquadKickerMessage
UI_CreateSquadKickerMessageEx
UI_DebugCoverPreview
UI_DebugUI
UI_DisplayAnonymousHint
UI_DisplayHint
UI_DisplayPowerNotification
UI_DisplayPromptDialog
UI_DisplayReqAndPowerNotification
UI_DisplayRequisitionNotification
UI_EnableEventCueType
UI_EnableEventSkip
UI_EnableGlobalAbilityCoopOffset
UI_EnableResourceTypeKicker
UI_EnableSave
UI_EnableSaveDecorator
UI_EnableSquadMinimapIndicator
UI_ForceHudArrowOnObjective
UI_GetMiniMapRotates
UI_GetScale
UI_HideEntityThreatArrow
UI_HideSquadControlGroupBindings
UI_IsKeyDown
UI_PlayAnimatic
UI_RemoveHint
UI_RemovePing
UI_RemoveSquadTab
UI_ResetSquadDecorator
UI_RestrictBuildingPlacement
UI_SetAlliedBandBoxSelection
UI_SetBuildingPlacementCallback
UI_SetColourForSelectionBoundary
UI_SetConstructionMenuCallback
UI_SetCustomBossHealth
UI_SetGameOverMessage
UI_SetMiniMapRotates
UI_SetOptionOverride
UI_SetPingPosition
UI_SetScale
UI_SetSelectionUIVisible
UI_SetSubmenuNavigationCallback
UI_SetWaaaghAndGlobalAbilitiesVisible
UI_ShowBlueThreatArrow
UI_ShowBossArmourUISegmentVisible
UI_ShowBossArmourUIVisible
UI_ShowBossHealth
UI_ShowBossHealthEntity
UI_ShowCoverOnNonSelectedUnits
UI_ShowCustomBossHealth
UI_ShowDecorators
UI_ShowEntityThreatArrow
UI_ShowHeroHealth
UI_ShowHeroHealthEGroup
UI_ShowHeroHealthEntity
UI_ShowInGameChatPanel
UI_ShowInGameChatPanelMP
UI_ShowIntelEventsPanel
UI_ShowLevelUpKickers
UI_ShowMenuButtonPanel
UI_ShowMiniMapPanel
UI_ShowObjectivesPanel
UI_ShowPauseMenu
UI_ShowPressDemoSplashScreen
UI_ShowScarPanel
UI_ShowSelectionPanel
UI_ShowSquadTabs
UI_ShowThreatArrow
UI_ShowThreatArrowIn
UI_TestPings
UI_UnrestrictBuildingPlacement
UI_WarningShow
unbind
unpack
Util_GetWeaponDPS
Vector_Normalize
viewmultithread_enable
VIS_AutoZPrePass
VIS_MinimalShader
VIS_OccCullToggleOBB
VIS_Wireframe
viz_display_axisfx
viz_dumpfxobjectlist
viz_dumpobjectlist
viz_enable_cullspherefx
viz_enable_cullsphereobject
viz_filter_cullspherefx
viz_filter_renderfx
viz_lod_force_level
viz_lod_set_highest_level
viz_toggle_cullsphere
viz_toggle_objectslod
Wargear_GetWargearBlueprintName
Wargear_GetWargearType
Wargear_IsInventoryItem
Wargear_IsUnique
water_reflection_change_mode
water_reflection_debug_display
water_reflection_debug_update
water_reflection_display
water_reflection_display_position
water_reflection_display_size
water_reflection_enable
water_reflection_force_refresh_sky_color
water_reflection_max_object_distance_to_water
water_reflection_optimisation_level
water_reflection_view_distance
Weapon_AllWeaponAttackGround
Weapon_AnimInfo
Weapon_AttackRadii
Weapon_Firing
Weapon_HardPointInfo
Weapon_Info
Weapon_PrintBestTarget
Weapon_ProjectileDetonateTimer
Weapon_ProjectileInfo
Weapon_ScatterInfo
Weapon_Tracking
Weather_GetEnabled
Weather_GetSplashQuality
Weather_SetEnabled
Weather_SetSplashQuality
WinCondition_GetBestVPEnemyTeam
WinCondition_GetMaxVPTickets
WinCondition_GetVPTickets
WinCondition_GetVPTicketsUntilWin
WinWarning_Add
WinWarning_Exists
WinWarning_FastFinishUpdate
WinWarning_PublishLoseReminder
WinWarning_Remove
WinWarning_SetText
WinWarning_SetTextAndNumber
WinWarning_SetTicketUpdated
WinWarning_UpdateTeamTicker
WinWarning_UpdateTickerWinningAndLosing
World_ConcessionWinningPlayerSlot
World_DisableWargearDrops
World_DistanceEGroupToPoint
World_DistancePointToPoint
World_DistanceSGroupToPoint
World_DistanceSquaredPointToPoint
World_DropWargearAtPosition
World_DropWargearWithoutOwnerAtPosition
World_EnablePlayerToPlayerFOW
World_EnableWargearDrops
World_EndSP
World_GenerateAndDropWargearAtPosition
World_GetEntitiesNearMarker
World_GetEntitiesNearPoint
World_GetEntity
World_GetEnviroCount
World_GetEnviroName
World_GetGameTime
World_GetLength
World_GetNeutralEntitiesNearMarker
World_GetNeutralEntitiesNearPoint
World_GetNumEntities
World_GetNumEntitiesNearPoint
World_GetNumStrategicPoints
World_GetNumVictoryPoints
World_GetOffsetPosition
World_GetPBG
World_GetPlayerAt
World_GetPlayerCount
World_GetPlayerIndex
World_GetPossibleBuildingsCount
World_GetPossibleBuildingsName
World_GetPossibleBuildingsPBGID
World_GetPossibleSquadsCount
World_GetPossibleSquadsName
World_GetPropertyBagGroupCount
World_GetPropertyBagGroupID
World_GetPropertyBagGroupName
World_GetPropertyBagGroupPathName
World_GetRaceIndex
World_GetRand
World_GetSpawnablePosition
World_GetSquadsNearMarker
World_GetSquadsNearPoint
World_GetStrategicAndVictoryPoints
World_GetSurfaceHeight
World_GetWidth
World_HasTeamConceded
World_Intersect
World_IsGameOver
World_IsPropertyBagGroupValid
World_OwnsEntity
World_OwnsSquad
World_PointPointProx
World_Pos
World_PosUnsafe
World_RemoveAllResourcePoints
World_ResetWargearDropsEnabled
World_SetBoringMeleeMode
World_SetGameOver
World_SetPlayerLose
World_SetTeamWin
World_SetWargearDropsDisabled
World_ToggleBoringMeleeMode
xpcall