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console_commands
This version (2024/01/21 14:27) is a draft.
Approvals: 0/1

Console Commands

## Main Menu Console Commands

The following commands should work on the DoW:II main menu when using the Console (Tab).

*Documentation regarding command functionality is TBD.*

addkeyword

app_addfileloggercomment

app_currentime

app_errorcount

app_fixedframerate

app_getrenderframecount

app_isgamealive

app_missingcount

app_resetrenderframecount

app_startprofileseries

app_stopprofileseries

app_toggleLocStrings

app_togglePerRecorderDebug

assert

atmosphere_toggle_fog_premultiplied_alpha

bind

bind_list

cls - clears console

cmdline_exist

cmdline_string

collectgarbage

crash

cursor_hide

cursor_show

dofile

dr_clear

dr_drawCircle

dr_setautoclear

dr_setdisplay

dr_text2d

dr_text3d

error

fx_dump

fx_dumpTextures

fx_getdebugopacity

fx_getlogenabled

fx_getlogrender

fx_getusedebugshader

fx_logenable

fx_logrender

fx_refresh

fx_setdebugopacity

fx_toggle

fx_usedebugshader

gcinfo

getbuildnumber

getbuildtype

getfenv

getmetatable

import

ipairs

load

loadfile

loadstring

logprintto

memdump

memdumpf

mempoolsizes

memtofile

memvalidate

network_ishost

network_sessionname

network_show

newproxy

next

norenderwithupdate_toggle

pairs

pcall

phy_contact_debug

phy_visual_world_snapshot

postprocess_toggle_blur

postprocess_toggle_exposure

print

quit - quits the game

rawequal

rawget

rawset

render

RenderStats_Disable

RenderStats_DumpToLogFile

RenderStats_Enable

RenderStats_Get

RenderStats_Set

RenderStats_SetUpdateTime

RenderStats_SortInstances

RenderStats_SortRenderCalls

RenderStats_SortShaderChanges

RenderStats_SortTris

RenderStats_Toggle

restart

select

set_animator_log_data

setfenv

setmetatable

ShaderStats_Disable

ShaderStats_DumpToLogFile

ShaderStats_Enable

ShaderStats_SetUpdateTime

ShaderStats_SortPixelCount

ShaderStats_SortShaderNames

ShaderStats_Toggle

shadow_captureconvexhull

shadow_captureobjectsinshadow

shadow_setdebugconvexhull

shadow_setdebugobjectsinshadow

shadowmap_depth_bias

shadowmap_display

shadowmap_display_colour

shadowmap_display_position

shadowmap_display_size

shadowmap_frustum_in_shadow

shadowmap_grid

shadowmap_light_depth

shadowmap_lock_frustum

shadowmap_normal_bias

shadowmap_resolution

shadowmap_set_distance_override

shadowmap_toggle

shadowmap_toggle_distance_override

shadowmap_toggle_pcf

shadowmap_toggle_textureformat

sound_enabledCollectSharkData

sound_toggleMusicStats

sound_toggleSampleStats

sound_toggleStreamingStats

sound_toggleVoiceGroups

sound_toggleVolumeGroups

sound_toggleVUMeterStats

sp_dumprendercalls

sp_enablecommandbufferlush

sp_enablerendercalls

sp_enablestatemanagerlog

sp_reloadshaders

sp_resourcedump

sp_setgamma

sp_wireframe

statgraph

statgraph_channel

statgraph_channel_get_enabled

statgraph_channel_set_enabled

statgraph_clear

statgraph_get_visible

statgraph_list

statgraph_pause

statgraph_queryaverage

statgraph_queryvalue

statgraph_save

statgraph_set_visible

sysconfig_getsetting

sysconfig_setsetting

terrain_animator_debug

timer_add

timer_addframe

timer_addonce

timer_del

tonumber

tostring

type

unbind

unpack

viewmultithread_enable

viz_display_axisfx

viz_dumpfxobjectlist

viz_dumpobjectlist

viz_enable_cullspherefx

viz_enable_cullsphereobject

viz_filter_cullspherefx

viz_filter_renderfx

viz_lod_force_level

viz_lod_set_highest_level

viz_toggle_cullsphere

viz_toggle_objectslod

xpcall

## In-Game Console Commands

The following commands should work on DoW:II during gameplay when using the Console (Tab).

*Documentation regarding command functionality is TBD.*

_Prox_ArePlayerMembersNearMarker

_Prox_ArePlayerMembersNearPosition

_Prox_ArePlayerSquadsNearMarker

_Prox_ArePlayerSquadsNearPosition

addkeyword

AI_ClearAIBudgetTotals

AI_ClearAIBudgetWeight

AI_ClearBudgetTotal

AI_ClearBuildDemand

AI_ClearClassPreference

AI_ClearImportance

AI_ClearProductionLimits

AI_ClearTargetPlayer

AI_ConvertToSimSquad

AI_DebugEnabled

AI_DoString

AI_DrawHighPath

AI_Enable

AI_EnableAll

AI_EnableComponent

AI_FindAISquadByID

AI_FindClosestEnemyPos

AI_FindOpenNearPos

AI_ForceAttack

AI_GetAISquadID

AI_GetDifficulty

AI_GetRenderClumps

AI_GetRenderThreatHistory

AI_GetTeamsCount

AI_GetThreatMap

AI_GetUnitClassAt

AI_GetUnitClassCount

AI_GetUnitClassID

AI_GetUnlockedAISquadID

AI_IsAIPlayer

AI_isComponentEnabled

AI_IsEnabled

AI_IsSquadValid

AI_LockEntity

AI_LockSquad

AI_SetAntiClassPreference

AI_SetBudgetWeight

AI_SetBuildDemand

AI_SetBuildDemandPBG

AI_SetClassPreference

AI_SetDebugPlayer

AI_SetDifficulty

AI_SetImportance

AI_SetProductionLimits

AI_SetRenderClumps

AI_SetRenderThreatHistory

AI_SetTargetPlayer

AI_SetThreatMap

AI_SetVictoryPointPercentage

AI_TestPathfinding

AI_UnlockEntity

AI_UnlockSquad

AI_UpdateStatics

AIAbility_DoesTargetEntity

AIAbility_DoesTargetPosition

AIAbility_DoesTargetSquad

AIAbility_GetCost

AIAbility_GetDemandFunc

AIAbility_GetEntityFunc

AIAbility_GetFilterFunc

AIAbility_GetPlayerAI

AIAbility_GetPlayerCount

AIAbility_GetPositionFunc

AIAbility_GetSquadFunc

AIAbility_IsFacing

AIAbility_IsTargeted

AIPlayer_AddAIScriptTask

AIPlayer_AllyThreatAtPos

AIPlayer_CanPlayerCastAbility

AIPlayer_CanSee

AIPlayer_CanSeeEntity

AIPlayer_CanSeeSquad

AIPlayer_EnemyThreatAtPos

AIPlayer_GetAttackPercentage

AIPlayer_GetBestArtilleryPosition

AIPlayer_GetBestClumpIdxPosition

AIPlayer_GetBestPostClumpIdx

AIPlayer_GetClosestEnemy

AIPlayer_GetClumpPosition

AIPlayer_GetDifficultyLevel

AIPlayer_GetFowBestClumpIdx

AIPlayer_GetHomePosition

AIPlayer_GetLocal

AIPlayer_GetNextBestPostClumpIdx

AIPlayer_GetProductionCost

AIPlayer_GetRace

AIPlayer_GetSoldierSquads

AIPlayer_GetStructureCost

AIPlayer_GetVehicleSquads

AIPlayer_IsFireConePosition

AIPlayer_SetClumpScanData

AIPlayer_SimulatePre

AIPlayer_SumThreatAtPos

AIPlayer_ThreatAtBase

AIPlayer_TotalDamageReceived

AIProduction_TotalDamageReceived

AIProduction_AnyReinforcementsNeeded

AIProduction_CanAISquadProduce

AIProduction_CanAISquadProduceNow

AIProduction_CanNonSquadProduce

AIProduction_CanProduce

AIProduction_CanProduceNow

AIProduction_CanSquadProduce

AIProduction_GetAverageCostOfItems

AIProduction_GetBuildableBuildingsAt

AIProduction_GetBuildableBuildingCount

AIProduction_GetBuildableSquadAt

AIProduction_GetBuildableSquadCount

AIProduction_GetNumEntityProductionQueue

AIProduction_GetProductionItemAt

AIProduction_GetProductionItemCount

AIProduction_GetReinforcementSquadCostAt

AIProduction_GetReinforcementSquadCount

AIProduction_GetReinforcementSquadPBGAt

AIProduction_GetSpawnerBuildings_Team

AIProduction_GetTotalCostForReinforcements

AIProfile_Marker

AIProfile_Marker2

AIProfile_Marker3

AIProfile_Marker4

AIResource_ClearCapturePointPriorities

AIResource_GetCapturePointAddOnCount

AIResource_GetCapturePointAt

AIResource_GetCapturePointID

AIResource_GetCapturePointName

AIResource_GetCapturePointsTotal

AIResource_GetCapturePointsTotalOfType

AIResource_GetCurrentPopulation

AIResource_GetCurrentResourceRate

AIResource_GetCurrentResources

AIResource_GetMaxCapturePointPriority

AIResource_GetMaxPopulation

AIResource_GetNumCapturers

AIResource_GetNumCombatants

AIResource_GetNumCombatantsWhoCanOnlyAttack

AIResource_GetNumCombatantsWhoCanOnlyDefend

AIResource_GetNumOwnedCapturePoints

AIResource_GetNumOwnedCapturePointsOfType

AIResource_GetNumSecuredCapturePoints

AIResource_GetNumSecuredCapturePointsForAddOns

AIResource_GetNumUnconsciousSquads

AIResource_GetResourceRate

AIResource_GetResurrectDepreciationProgress

AIResource_GetResurrectSquadCost

AIResource_GetUnconsciousSquad

AIResource_GetUnconsciousSquadByPBG

AIResource_GetVictoryPointsOwnedBy

AIResource_GetVictoryPointTotal

AIResource_SetCapturePointPriority

AISquad_ConvertToPBG

AISquad_ConvertToSimSquad

AISquad_GetAggression

AISquad_GetAnchorPos

AISquad_GetCaptureTask_CaptureProgress

AISquad_GetCloseAliedEntitiesCount

AISquad_GetCombatTask_TargetPosition

AISquad_HasBeenAttacked

AISquad_HasFiredWeapon

AISquad_InCaptureTask

AISquad_InCombatTask

AISquad_IsInMeleeStance

AISquad_IsPosThreateningToSquad

AISquad_IsPosWithinDistOfAttackTarget

AISquad_IsUnderMeleeAttack

AISquad_SetAggression

AISquad_ThreatLevelToSquad

app_addfileloggercomment

app_currentime

app_errorcount

app_fixedframerate

app_getrenderframecount

app_isgamealive

app_missingcount

app_resetrenderframecount

app_startprofileseries

app_stopprofileseries

app_toggleLocStrings

app_togglePerRecorderDebug

AreaEffect_Info

assert

atmosphere_toggle_fog_premultiplied_alpha

bind

bind_list

Camera_ClampToMarket

Camera_EnableDebugMode

Camera_FocusOnEntity

Camera_FocusOnPosition

Camera_FocusOnSquad

Camera_GenerateCameraMesh

Camera_GetGameplayCameraTuningValue

Camera_HideCameraMesh

Camera_ResetAllGameplayCameraTuningValues

Camera_ResetGameplayCameraTuningValue

Camera_SetDebugDisplay

Camera_SetGamplayCameraTuningValue

Camera_SetInputEnabled

Camera_ShowCameraMeshInWorld

Camera_ShowCameraMeshOverWorld

Camera_ToggleDebugMode

Camera_Unclamp

capturemoviestart

capturemoviestop

Charge_Info

cheat_buildtime

cheat_kills elf

cheat_resources

cheat_revealall

cls

cmdline_exist

cmdline_string

collectgarbage

CombatHold_Info

Command_Entity

Command_EntityEntity

Command_EntityExt

Command_EntityPos

Command_EntityPosSquad

Command_EntitySquad

Command_Player

Command_PlayerAbility

Command_PlayerEx

Command_PlayerPos

Command_PlayerAbility

Command_PlayerPosDirAbility

Command_PlayerPosExt

Command_PlayerSquadConstructBuilding

Command_PlayerSquadConstructFence

Command_PlayerSquadConstructField

Command_Squad

Command_SquadAbility

Command_SquadAttackMovePos

Command_SquadEntity

Command_SquadEntityAbility

Command_SquadEntityAttack

Command_SquadEntityExt

Command_SquadEntityLoad

Command_SquadExt

Command_SquadPath

Command_SquadPos

Command_SquadPosAbility

Command_SquadPosDir

Command_SquadPosExt

Command_SquadPositionAttack

Command_SquadPosOfset

Command_SquadPosPos

Command_SquadSquad

Command_SquadSquadAbility

Command_SquadSquadAttack

Command_SquadSquadExt

Command_SquadSquadLoad

Construction_CanConstruct

Construction_CanConstructNow

Construction_IncompleteStructuresCount

Construction_ScuttleIncompleteThreatenedBuildings

Coverspot_Render

Coverspot_SetRadius

crash

Cull_SetAggressive

Cull_ToggleAggressive

Cursor_CoverInfo

cursor_hide

Cursor_Info

cursor_show

Cursor_WargearInfo

Cursor_WeaponInfo

Cursor_WeaponRanges

Dbg_DoAlert

Dbg_DoBreak

Debug_IgnoreMouseOverCheck

Debug_ToggleDebugTest

dirt_aabbvislevel

dirt_clearaabbvis

dirt_cleardebugfloat

dirt_debugtoggle

dirt_dumpterraintexture

dirt_getdebugstate

dirt_rootlevel

dirt_setdebugchunkrect

dirt_setdebugfloat

dirt_setdebugstate

dirt_setdumptexturename

dirt_setlayerlimit

dirt_setlod

dirt_setmaxerror

dirt_showcollision

dirt_showcollisionaabb

dirt_showoverlay

dirt_showstats

dirt_water_update_with_tight_aabb

dofile

dr_clear

dr_drawCircle

dr_drawline

dr_setautoclear

dr_setdisplay

dr_terraincircle

dr_terrainrect

dr_text2d

dr_text3d

EBP_Exists

Egroup_Add

Egroup_AddEGroup

EGroup_Clear

EGroup_Compare

EGroup_ContainsSecuredStrategicPoint

EGroup_ContainsStrategicPointWithAddOns

EGroup_Count

EGroup_CountDeSpawned

EGroup_CountSpawned

EGroup_Create

EGroup_Destroy

EGroup_Exists

EGroup_ForEach

EGroup_ForEachAllOrAny

EGroup_ForEachAllOrAnyEx

EGroup_ForEachEx

EGroup_FromName

EGroup_GetDeSpawnedEntityAt

EGroup_GetName

EGroup_GetPosition

EGroup_GetSpawnedEntityAt

Egroup_Intersection

Egroup_Remove

Entity_CanLoadSquad

Entity_CanSeeSquad

Entity_ChargePosition

Entity_ClearPostureSuggestion

Entity_Create

Entity_CreateENV

Entity_Delete

Entity_DeSpawn

Entity_Destroy

Entity_ExtensionEnabled

Entity_ExtensionEnabled

Entity_ExtensionExecuting

Entity_ExtensionName

Entity_ForceConstruct

Entity_FromWorldID

Entity_GetActiveCommand

Entity_GetBlueprintID

Entity_GetBlueprintName

Entity_GetBuildingProgress

Entity_GetCoverValue

Entity_GetFacing

Entity_GetGameID

Entity_GetHeading

Entity_GetHealth

Entity_GetHealthMax

Entity_GetHealthPercentage

Entity_GetVulnerableMinCap

Entity_GetNumCombatSlots

Entity_GetPlayerOwned

Entity_GetPosition

Entity_GetProductionQueueItemName

Entity_GetProductionQueueItemType

Entity_GetProductionQueueSize

Entity_GetRadius

Entity_GetRallyPosition

Entity_GetResourceRate

Entity_GetSightRadius

Entity_GetSimVariable

Entity_GetSquad

Entity_GetSquadName

Entity_GetSquadsHeld

Entity_GetUnconsciousEnabled

Entity_HasProductionQueue

Entity_HasUpgrade

Entity_InstantCaptureStrategicPoint

Entity_IsAlive

Entity_IsAttacking

Entity_IsBuilding

Entity_IsEBPBuilding

Entity_IsEBPObjCover

Entity_IsHoldingAny

Entity_IsMoving

Entity_IsOfType

Entity_IsPartOfSquad

Entity_IsStartingPosition

Entity_IsStrategicPoint

Entity_IsStrategicPointCapturedBy

Entity_IsUnconscious

Entity_IsUnderAttack

Entity_IsUnderAttackByPlayer

Entity_IsValid

Entity_IsVehicle

Entity_IsVictoryPoint

Entity_Kill

Entity_Kill_Gibbing

Entity_Kill_Ragdoll

Entity_RegisterAttacker

Entity_ResetCrushInfantry

Entity_ResetCrushModel

Entity_ResetUnconscious

Entity_RevertStrategicPointToNeutral

Entity_SetAnimatorAction

Entity_SetAnimatorActionParamater

Entity_SetAnimatorEvent

Entity_SetAnimatorState

Entity_SetAnimatorVariable

Entity_SetAttributes

Entity_SetAttriuteKills

Entity_SetCrushInfantry

Entity_SetCrushMode

Entity_SetHeading

Entity_SetHealth

Entity_SetInvulnerableMinCap

Entity_SetPlayerOwner

Entity_SetPosition

Entity_SetSimVariable

Entity_SetStrategicPointNeutral

Entity_SetTeamColourByChapter

Entity_SetTeamColourByIndex

Entity_SetUnconsciousEnabled

Entity_Spawn

Entity_StateEnabled

Entity_StateName

Entity_StateProcessingEnabled

Entity_SuggestPosture

Entity_TagDebug

Entity_VisHide

EntityQuery_GetCapturePoints

EntityQuery_IsStructure

error

FamilyManager_GetFamilyCount

FamilyManager_GetFamilyIndex

FamilyManager_GetFamilyName

FamilyManager_GetFamilyTypeIndex

FamilyManager_GetFamilyTypeName

FOW_DrawAccurate

FOW_EnableRevealEntitySquadRequests

FOW_EnableTint

FOW_IsTintEnabled

FOW_RevealAll

FOW_RevealArea

FOW_RevealEGroup

FOW_RevealEGroupOnly

FOW_RevealEntity

FOW_RevealSGroup

FOW_RevealSGroupOnly

FOW_RevealSquad

FOW_SetFOW

FOW_TagSGroup

FOW_Toggle

FOW_UnRevealAll

FOW_UnrevealArea

FOW_UnTagSGroup

fx_dump

fx_dumpTextures

fx_getdebugopacity

fx_getlogenabled

fx_getlogrender

fx_getusedebugshader

fx_logenable

fx_logrender

fx_refresh

fx_setdebugopacity

FX_SoftParticle

fx_toggle

fx_usedebugshader

Game_AtmosphereChangeOverTime

Game_CurrentSystemTime

Game_EnableInput

Game_GetLocalPlayer

Game_GetRenderFrameCount

Game_GetSimRate

Game_HasLocalPlayer

Game_HideSystemMessage

Game_IsCoop

Game_IsLetterboxed

Game_Letterbox

Game_LoadAtmosphere

Game_QuitApp

Game_ScreenFade

Game_SetSelectionAlphaScale

Game_SetSimRate

Game_SetSystemShowInfoMessage

Game_SetTutorialMode

Game_ShowSystemMessage

game_showui

Game_SkipAllEvents

Game_SkipEvent

Game_StopGameToPerformanceTest

gcinfo

getbuildnumber

getbuildtype

getfenv

getgametype

getlocalplayer

getmapname

getmetatable

getmetatype

Ghost_DisableSpotting

Ghost_EnableSpotting

grass_cleanup

grass_reload

grass_remove

grass_replace

grass_save_texture

HintPoint_AddToEGroup

HintPoint_AddToEntity

HintPoint_AddToPosition

HintPoint_AddToSGroup

HintPoint_AddToSquad

HintPoint_RemoveAll

HintPoint_RemoveInternal

HintPoint_SetVisibleInternal

Hold_Doors

Hold_Info

import

Infiltration_Info

InfoPoint_AddToEGroup

InfoPoint_AddToMarker

InfoPoint_AddToSGroup

InfoPoint_RemoveAll

InfoPoint_RemoveInternal

InfoPoint_AddToEGroup

ipairs

isMultiPlayerGametype

Jump_Arc

Leash_Info

Leveling_AddAdditionalDiscretionaryPoints

Leveling_EntitySupportsLeveling

Leveling_GetAvailableAttributePoints

Leveling_GetBaseExperienceForEntityBlueprint

Leveling_GetEntityExperience

Leveling_GetEntityLevel

Leveling_GetLevelInfoExperienceModifierForLevel

Leveling_GetLevelInfoRequiredXPForLevel

Leveling_GetMaximumLevel

Leveling_GetSquadExperience

Leveling_GetSquadLevel

Leveling_ModifySquadAttribute

Leveling_ModifySquadBonusAttribute

Leveling_RewardEntityWithExperience

Leveling_RewardSGroupWithExperience

Leveling_RewardSquadWithExperience

Leveling_SetEntityInitialExperience

Leveling_SetEntityLevel

Leveling_SetSGroupInitialExperience

Leveling_SetSquadInitialExperience

Leveling_SetSquadLevel

Leveling_SquadSupportsLeveling

listplayers

load

loadfile

loadstring

LOC

Loc_ConvertNumber

Loc_Empty

Loc_FormatText

Loc_FormatText2

Loc_FormatText3

Loc_FormatText4

Loc_FormatTime

Loc_GabeShouldBeVisible

Loc_ToAnsi

logprintto

Marker_DoesNumberAttributeExist

Marker_DoesStringAttributeExist

Marker_Exists

Marker_FromName

Marker_GetDirection

Marker_GetName

Marker_GetNumberAttribute

Marker_GetPosition

Marker_GetProximityRadius

Marker_GetProximityType

Marker_GetRandomPositionInternal

Marker_GetRectangleArea

Marker_GetStringAttribute

Marker_GetType

Marker_InProximity

memdump

memdumpf

mempoolsizes

memtofile

memvalidate

Misc_AIControlLocalPlayer

Misc_ConvertFromAlias

Misc_DetectKeyboardInput

Misc_DetectMouseInput

Misc_DoWeaponHitEffectOnEntity

Misc_DoWeaponHitEffectOnPosition

Misc_EnablePerformanceTest

Misc_GetAbilityEnergyCost

Misc_GetCameraPos

Misc_GetEmptyControlGroup

Misc_GetHiddenPositionOnPath

Misc_GetLocalPlayerID

Misc_GetMouseonTerrain

Misc_GetMouseOverEntity

Misc_GetPlayerFromName

Misc_GetPlayerName

Misc_GetPlayerNameLocalized

Misc_GetSelectedEntities

Misc_GetSelectedSquads

Misc_GetSpeechDebugEnabled

Misc_GetSquadControlGroup

Misc_IsCommandLineOptionSet

Misc_IsEntityOnScreen

Misc_IsEntitySelected

Misc_IsHumanPlayer

Misc_IsMouseOverEntity

Misc_IsPerformanceTest

Misc_IsPosOnScreen

Misc_IsSquadOnScreen

Misc_IsSquadSelected

Misc_QuickTipsEnabled

Misc_ReloadUITextures

Misc_ScreenFadeChange

Misc_ScreenFadeRemove

Misc_ScreenFadeStart

Misc_Screenshot

Misc_SelectSquad

Misc_SetAmbientFXVisibility

Misc_SetCursorPosition

Misc_SetDefaultCommandsEnabled

Misc_SetDesignerSplatsVisibility

Misc_SetEntitySelectable

Misc_SetSelectionInputEnabled

Misc_SetSpeechDebugEnabled

Misc_SetSquadControlGroup

Misc_SetSquadSelectable

Misc_SetSuperScreenshotSize

Misc_SetTeamColour

Misc_SetTeamColourByChapter

Misc_SpawnEffect

Misc_SuperScreenshot

Modifier_ApplyToEntity

Modifier_ApplyToPlayer

Modifier_ApplyToSquad

Modifier_Create

Modifier_Destroy

Modifier_RemoveInternal

ModMisc_ApplyDeformation

ModMisc_MakeWreckAction

ModMisc_OOCAction

ModMisc_ProfileEnd

ModMisc_ProfileStart

ModMisc_TriggerDcaAction

network_ishost

network_sessionname

network_show

newproxy

next

nis_clearmarker

nis_debugdisplay

nis_exists

nis_getlength

nis_load

nis_pause

nis_play

nis_play2

nis_playambient

NIS_PlaySpeech

nis_setintranstitiontime

nis_setmarker

nis_setouttransitionnis

nis_setouttransitiontime

nis_settime

nis_skip

nis_stop

nis_usegamecamera

norenderwithupdate_toggle

Obj_AlertSitRep

Obj_Create

Obj_CreatePopup

Obj_GetState

Obj_GetVisible

Obj_HighlightEntity

Obj_HighlightPosition

Obj_HighlightSquad

Obj_SetCompletionText

Obj_SetDescription

Obj_Setcon

Obj_SetObjectiveFunction

Obj_SetShowCompletedAnim

Obj_SetState

Obj_SetTitle

Obj_SetVisible

pairs

Path_Armageddon

Path_CalcSectorStats

Path_ClearCells

Path_ClearSectors

Path_DrawCanBuild

Path_DrawCanShoot

Path_DrawConnectivity

Path_DrawConnectivityLines

Path_DrawElements

Path_DrawImpass

Path_DrawImpassSolid

Path_DrawMouseOverSectorConnectivityLines

Path_DrawPath

Path_DrawPreciseMap

Path_DrawResMap

Path_DrawSectorConnectivity

Path_DrawSectorNumbers

Path_DrawSubSector

Path_DumpImpassImage

Path_IncDebugPassType

Path_MajorSector

Path_Prediction

Path_RenderMelee

Path_SetDebugPassType

Path_SetPaintedImpassRenderOnTop

Path_ShowCell

Path_ShowPreciseCell

Path_ShowSector

Path_SparseOnly

Path_ToggleCollisionCircle

PBG_CanCapture

PBG_CanCaptureEver

PBG_ClearLimits

PBG_Get

PBG_GetCount

PBG_GetDefencePriority

PBG_GetID

PBG_GetLimit

PBG_GetName

PBG_GetNumCanProduce

PBG_GetNumRequestsForProducer

PBG_IsSame

PBG_IsStructure

PBG_ProductionItemCount

PBG_ReloadMouseOverEntity

PBG_ReloadMouseOverSquad

PBG_ReloadMouseOverWeapon

PBG_SetLimit

pcall

pf_anal

pf_debug

pf_getdebug

pf_memusage

pf_old

pf_sectorcount

pf_verbose

phy_contact_debug

phy_visual_world_snapshot

Player_AddAbilityLockoutZone

Player_AddAnyAbilityLockoutZone

Player_AddSparseGridPlane

Player_CanSeeEntity

Player_CanSeePosition

Player_CanSeeSquad

Player_ClearAvailabilities

Player_ClearPopCapOverride

Player_FindFirstEnemyPlayer

Player_FromId

Player_GetAIBonusLevel

Player_GetCurrentPopulation

Player_GetDisplayName

Player_GetEntities

Player_GetEntityCount

Player_GetEntityName

Player_GetHero

Player_GetID

Player_GetMaxPopulation

Player_GetNumSlotItem

Player_GetNumStrategicPoints

Player_GetNumVictoryPoints

Player_GetRace

Player_GetRaceName

Player_GetRaceString

Player_GetRelationship

Player_GetResource

Player_GetResourceRate

Player_GetSimVariable

Player_GetSlotItemAt

Player_GetSlotItemCount

Player_GetSquadCount

Player_GetSquads

Player_GetStartingPosition

Player_GetTeam

Player_GetTeamColour

Player_GetTeamColourName

Player_GetUnitCount

Player_GetUpgradeCost

Player_GetWargearDropEntities

Player_GiveSlotItem

Player_GrantAbility

Player_HasUpgrade

Player_IsAlive

Player_IsValid

Player_Kill

Player_NumUpgradeComplete

Player_RemoveAbilityLockoutZone

Player_RemoveAnyAbilityLockoutZone

Player_ReplenishSlotItem

Player_SetAbilityAvailability

Player_SetAIBonusLevel

Player_SetAllCommandAvailability

Player_SetCommandAvailability

Player_SetCommonRallyPointToSquad

Player_SetConstructionMenuAvailability

Player_SetDefaultSquadMoodMode

Player_SetEntityProductionAvailability

Player_SetPopCapOverride - Example » Player_SetPopCapOverride(Game_GetLocalPlayer(), 1000)

Player_SetResource

Player_SetSimVariable

Player_SetSquadProductionAvailability

Player_SetTeamColour

Player_SetTeamColourByChapter

Player_SetTeamColourByName

Player_SetUpgradeAvailability

Player_ToggleLastStandInvulnerability

Player_WargearPickup

PlayerProfile_GetVar

PlayerProfile_SetVar

PlayerStats_ComparePlayerCombatRatingDiff

PlayerStats_ComparePlayerCombatRatingPercentageDiff

PlayerStats_CompareTeamCombatRatingDiff

PlayerStats_CompareTeamCombatRatingPercentageDiff

PlayerStats_EvaluateSquadPurchaseCombatRatingDiff

PlayerStats_EvaluateSquadUpgradePurchaseCombatRatingDiff

PlayerStats_GetTotalAntiClassRatingSum

PlayerStats_GetTotalClassRatingSum

PlayerStats_GetTotalHistoryAntiClassRatingSum

PlayerStats_GetTotalHistoryClassRatingSum

PlayerStats_GetTotalSquadAntiClassRatingSum

PlayerStats_GetTotalSquadClassRatingSum

postprocess_toggle_blur

postprocess_toggle_exposure

print

quit

rawequal

rawget

rawset

reload_property_group

render

RenderStats_Disable

RenderStats_DumpToLogFile

RenderStats_Enable

RenderStats_Get

RenderStats_Set

RenderStats_SetUpdateTime

RenderStats_SortInstances

RenderStats_SortRenderCalls

RenderStats_SortShaderChanges

RenderStats_SortTris

RenderStats_Toggle

Request_AISquadProduction

Request_Capture

Request_Combat

Request_Construction

Request_EntityAbility

Request_FinishIncompleteStructure

Request_Generator

Request_ImmobileCombat

Request_PlayerAbility

Request_PlayerAbilityDualTarget

Request_PlayerAbilitySingleTarget

Request_Production

Request_Resurrection

Request_Secure

Request_Sniper

ResourceAmount_Add

ResourceAmount_ClampToZero

ResourceAmount_Get

ResourceAmount_Has

ResourceAmount_Mult

ResourceAmount_Subtract

ResourceAmount_Sum

ResourceAmount_Zero

restart

Rule_AddEvent

Rule_EventExists

Rule_EventRemoveMe

Rule_RefreshEvents

Rule_RemoveAllEvents

Rule_RemoveEvent

RulesProfiler_Activate

RulesProfiler_Enable

RulesProfiler_IsActive

RulesProfiler_ScrollDown

RulesProfiler_ScrollUp

SBP_Exists

Scar_DoFile

Scar_DoString

Scar_DrawMarkers

Scar_GroupInfo

Scar_GroupList

Scar_Reload

scene_togglestatgraph

select

set_animator_log_data

setfenv

setmetatable

setmultithreading

setsimframecap

setsimpause

Setup_GetVictoryPointTickerOption

Setup_SetPlayerName

Setup_SetPlayerOnlineLevel

Setup_SetPlayerRace

Setup_SetPlayerTeam

SGroup_Add

SGroup_AddGroup

SGroup_Clear

SGroup_ClearPostureSuggestion

SGroup_ClearSpecialAttackChanceOverride

SGroup_ClearSyncKillChanceOverride

SGroup_ClearSyncKillDOverride

SGroup_Compare

SGroup_ContainsSGroup

SGroup_ContainsSquad

SGroup_Count

SGroup_CountDeSpawned

SGroup_CountSpawned

SGroup_Create

SGroup_Destroy

SGroup_EquipDefaultWargear

SGroup_EquipWargear

SGroup_Exists

SGroup_FacePosition

SGroup_ForEach

SGroup_ForEachAllOrAny

SGroup_ForEachAllOrAnyEx

SGroup_ForEachEx

SGroup_FromName

SGroup_GetDeSpawnedSquadAt

SGroup_GetName

SGroup_GetPosition

SGroup_GetSpawnedSquadAt

SGroup_HasWargearEquipped

SGroup_Intersection

SGroup_Remove

SGroup_SetSpecialAttackChanceOverride

SGroup_SetSyncKillChanceOverride

SGroup_SetSyncKillDOverride

SGroup_SnapFacePosition

SGroup_SuggestPosture

SGroup_UnequipWargear

ShaderStats_Disable

ShaderStats_DumpToLogFile

ShaderStats_Enable

ShaderStats_SetUpdateTime

ShaderStats_SortPixelCount

ShaderStats_SortShaderNames

ShaderStats_Toggle

shadow_captureconvexhull

shadow_captureobjectsinshadow

shadow_setdebugconvexhull

shadow_setdebugobjectsinshadow

shadowmap_depth_bias

shadowmap_display

shadowmap_display_colour

shadowmap_display_position

shadowmap_display_size

shadowmap_frustum_in_shadow

shadowmap_grid

shadowmap_light_depth

shadowmap_lock_frustum

shadowmap_normal_bias

shadowmap_resolution

shadowmap_set_distance_override

shadowmap_toggle

shadowmap_toggle_distance_override

shadowmap_toggle_pcf

shadowmap_toggle_textureformat

Sim_CheckRequirements

Sim_ClearPlanDebug

Sim_CollisionSystemDraw

Sim_CollisionSystemResetStats

Sim_DoTestPlanOnTarget

Sim_DrawAttention

Sim_DrawEntityCrusherOBB

Sim_DrawFormation

Sim_DrawMeleeDist

Sim_EntityAbility

Sim_EntityActions

Sim_EntityCoverInfo

Sim_EntityDelay

Sim_EntityDrawPosture

Sim_EntityFind

Sim_EntityHistory

Sim_EntityInfo

Sim_EntityModifier

Sim_EntityOBB

Sim_EntityOOCTarget

Sim_EntityTargetFiredInfo

Sim_EntityUpgrades

Sim_KillAllEntitiesOnScreen

Sim_KnockBackMouseOverEntity

Sim_LogEntities

Sim_MeleeKickersToggle

Sim_PlayerInfo

Sim_ProjectileCollisionInfo

Sim_SelectedOnlyToggle

Sim_ShotBlockers

Sim_SimBox

Sim_SquadAI

Sim_SquadHistory

Sim_SquadInfo

Sim_SquadStateDebugRender

Sim_SquadSuppression

Sim_TestCanShootMap

Sim_TestPathfinding

Sim_WarnOverlappingEntityOBBs

simterrain_reloaddeformdata

simulateload

Sound_AddToMusicPlaylist

Sound_ContainerDebug

Sound_DisableSpeechEvent

sound_enabledCollectSharkData

Sound_Play2D

Sound_Play3D

Sound_PlayAtLocation

Sound_PlayMusic

Sound_PlayStreamed

Sound_PlayStreamed3D

Sound_PlayStreamedAtLocation

Sound_PreCacheSinglePlayerSpeech

Sound_PreCacheSound

Sound_QueueMusic

Sound_SetAndLockMusicCombatValue

Sound_SetMusicCombatDebug

Sound_SetMusicCombatFactor

Sound_SetMusicCombatMaxDistance

Sound_SetMusicCombatMinDistance

Sound_SetMusicFilterFactor

Sound_SetVolume_Ambiences

Sound_SetVolume_Master

Sound_SetVolume_Music

Sound_SetVolume_SFX

Sound_SetVolume_Speech

Sound_SetVolume_Weapons

Sound_StartMusicPlaylist

Sound_Stop

Sound_StopMusic

sound_toggleMusicStats

sound_toggleSampleStats

sound_toggleStreamingStats

sound_toggleVoiceGroups

sound_toggleVolumeGroups

sound_toggleVUMeterStats

Sound_UnlockMusicCombatValue

sp_dumprendercalls

sp_enablecommandbufferlush

sp_enablerendercalls

sp_enablestatemanagerlog

sp_reloadshaders

sp_resourcedump

sp_setgamma

sp_wireframe

Speech_DrawCodesEnabled

Speech_EnableCodesEnabled

Squad_CanCaptureStrategicPoint

Squad_CanEquipWargear

Squad_CanInstantReinforceNow

Squad_CanSeeEntity

Squad_CanSeeSquad

Squad_CeaseFire

Squad_ClearPostureSuggestion

Squad_Count

Squad_CreateAndSpawn

Squad_CreateAndSpawnToward

Squad_Despawn

Squad_Destroy

Squad_EnableRetreat

Squad_EnableSurprise

Squad_EntityAt

Squad_ExtensionEnabled

Squad_ExtensionName

Squad_FacePosition

Squad_FaceSquad

Squad_FindCover

Squad_FindCoverCompareCurrent

Squad_ForcedPositionSpawn

Squad_FromWorldID

Squad_GetAbilityAvailableUses

Squad_GetActiveCommand

Squad_GetAttackTargets

Squad_GetBaseUnitName

Squad_GetBlueprintID

Squad_GetBlueprintName

Squad_GetCourage

Squad_GetDefaultSizeFromSBP

Squad_GetDestination

Squad_GetEnergy

Squad_GetEquippedWargear

Squad_GetEquippedWargearCount

Squad_GetGameID

Squad_GetHeading

Squad_GetHealth

Squad_GetHealthMax

Squad_GetHoldEntity

Squad_GetHoldSquad

Squad_GetInvulnerableMinCap

Squad_GetLastAttacker

Squad_GetLastAttackers

Squad_GetMax

Squad_GetMaxLoadout

Squad_GetName

Squad_GetSlotItem

Squad_GetPlayerOwner

Squad_GetPosition

Squad_GetPositionDeSpawned

Squad_GetResurrectionCost

Squad_GetSimVariable

Squad_GetSlotItemAt

Squad_GetSlotItemCount

Squad_GetSquadsHeld

Squad_GiveSlotItem

Squad_HasActiveCommand

Squad_HasDestination

Squad_HasEntityOfType

Squad_HasUpgrade

Squad_IsAllInfiltrated

Squad_IsAnyConscious

Squad_IsAnyConsciousDespawned

Squad_IsAttacking

Squad_IsDoingAbility

Squad_IsEntityUpgrading

Squad_IsFullyInfiltrated

Squad_IsHoldingAny

Squad_IsInfiltrated

Squad_IsInHoldEntity

Squad_IsInHoldSquad

Squad_IsMoving

Squad_IsPartiallyInfiltrated

Squad_IsPopCapPreventingInstantReinforce

Squad_IsReinforcing

Squad_IsSuppressed

Squad_IsUnconscious

Squad_IsUnderAttack

Squad_IsUnderAttackByPlayer

Squad_IsUpgrading

Squad_IsValid

Squad_IsVehicle

Squad_Kill

Squad_Merge

Squad_ModifyEnergy

Squad_ReplenishSlotItem

Squad_ResetCallForHelpDistance

Squad_ResetIdleLeashDistance

Squad_ResetMeleeLeashDistance

Squad_ResetRetreatToDefault

Squad_ResetUnconscious

Squad_ResumeFire

Squad_SetBerserk

Squad_SetCallForHelpDistance

Squad_SetCourage

Squad_SetHealth

Squad_SetIdleLeashDistance

Squad_SetInvulnerableMinCap

Squad_SetMeleeLeashDistance

Squad_SetMoodMode

Squad_SetMoveType

Squad_SetPlayerOwner

Squad_SetSimVariable

Squad_SetTeamColour

Squad_SetTeamColourByChapter

Squad_SetTeamColourByIndex

Squad_SetTeamColourByName

Squad_SetUnconsciousEnabled

Squad_Spawn

Squad_SpawnToward

Squad_Split

Squad_StateEnabled

Squad_StateName

Squad_SuggestPosture

Squad_Teleport

SquadQuery_GetAnySquadCombatTarget

SquadQuery_IsVehicle

SquadStats_GetAntiClassRating

SquadStats_GetBuildTicks

SquadStats_GetClass

SquadStats_GetClassRating

SquadStats_GetCost

SquadStats_GetPop

SquadStats_GetPrimaryClassRating

SS_Individual

SS_Interval

Stamp_Place

Stamp_PlaceGroup

statgraph » statgraph

statgraph_channel » Example statgraph_channel(“fps”)

statgraph_channel_get_enabled

statgraph_channel_set_enabled

statgraph_clear

statgraph_get_visible

statgraph_list

statgraph_pause

statgraph_queryaverage

statgraph_queryvalue

statgraph_save

statgraph_set_visible

Stats_ActiveArmyCost

Stats_BalancePrint

Stats_BeginBalanceStatsDump

Stats_BuildingsLost

Stats_DumpFramesToDisk

Stats_DumpFramesToDiskTemp

Stats_EndBalanceStatsDump

Stats_EntitiesKilled

Stats_GetScenarioName

Stats_InfantryLost

Stats_KillsTotal

Stats_PlayerAt

Stats_PlayerCount

Stats_ResGathered

Stats_ResSpent

Stats_SoldiersKilled

Stats_StructuresKilled

Stats_TotalDuration

Stats_TotalSquadsLost

Stats_UnitSoldierKills

Stats_UnitStructureKills

Stats_UnitTotalKills

Stats_UnitVehicleKills

Stats_VehiclesKilled

Stats_VehiclesLost

Subtitle_EndCurrentSpeech

Subtitle_PlaySpeech

Subtitle_PlaySpeechAt

Subtitle_PlaySquadSpeech

Subtitle_PlaySquadSpeechRadiolized

Subtitle_UnstickCurrentSpeech

switchplayer

sysconfig_getsetting

sysconfig_setsetting

Task_CalcInTaskCombatRating

Task_Count

Task_CountActive

Task_CountActiveInGroup

Task_CountActivePBG

Task_CountAISquadProduction

Task_CountCapturerPBG

Task_CountCombat

Task_CountCost

Task_CountEmpty

Task_CountGroupCost

Task_CountIncompleteStructure

Task_CountInGroup

Task_CountPBG

Task_CountPopulation

Task_CountResources

Task_GetInTaskAntiClassRatingSum

Task_GetInTaskClassRatingSum

Task_KillAll

Task_KillGroup

Task_KillInactiveTasksInGroup

terrain_animator_debug

Terrain_DrawCoverMap

Terrain_DrawGrid

Terrain_DrawGridLines

Terrain_DrawMaterialMap

Terrain_DrawTerrainType

thread_enabledfork

timer_add

timer_addframe

timer_addonce

timer_del

timer_def

tonumber

tostring

type

UI_AddMinionTab

UI_AddSquadTab

UI_ClearBuildingPlacementCallback

UI_ClearConstructionMenuCallback

UI_ClearEventCues

UI_ClearOptionOverride

UI_ClearSubmenuNavigationCallback

UI_CoverPreviewHide

UI_CoverPreviewShow

UI_CreateEntityKickerMessage

UI_CreateEntityKickerMessageEx

UI_CreateEventCueNonClickable

UI_CreateEventCueTutorial

UI_CreateEventCueTutorialWithImages

UI_CreateEventCueWithPosition

UI_CreatePing

UI_CreateSquadKickerMessage

UI_CreateSquadKickerMessageEx

UI_DebugCoverPreview

UI_DebugUI

UI_DisplayAnonymousHint

UI_DisplayHint

UI_DisplayPowerNotification

UI_DisplayPromptDialog

UI_DisplayReqAndPowerNotification

UI_DisplayRequisitionNotification

UI_EnableEventCueType

UI_EnableEventSkip

UI_EnableGlobalAbilityCoopOffset

UI_EnableResourceTypeKicker

UI_EnableSave

UI_EnableSaveDecorator

UI_EnableSquadMinimapIndicator

UI_ForceHudArrowOnObjective

UI_GetMiniMapRotates

UI_GetScale

UI_HideEntityThreatArrow

UI_HideSquadControlGroupBindings

UI_IsKeyDown

UI_PlayAnimatic

UI_RemoveHint

UI_RemovePing

UI_RemoveSquadTab

UI_ResetSquadDecorator

UI_RestrictBuildingPlacement

UI_SetAlliedBandBoxSelection

UI_SetBuildingPlacementCallback

UI_SetColourForSelectionBoundary

UI_SetConstructionMenuCallback

UI_SetCustomBossHealth

UI_SetGameOverMessage

UI_SetMiniMapRotates

UI_SetOptionOverride

UI_SetPingPosition

UI_SetScale

UI_SetSelectionUIVisible

UI_SetSubmenuNavigationCallback

UI_SetWaaaghAndGlobalAbilitiesVisible

UI_ShowBlueThreatArrow

UI_ShowBossArmourUISegmentVisible

UI_ShowBossArmourUIVisible

UI_ShowBossHealth

UI_ShowBossHealthEntity

UI_ShowCoverOnNonSelectedUnits

UI_ShowCustomBossHealth

UI_ShowDecorators

UI_ShowEntityThreatArrow

UI_ShowHeroHealth

UI_ShowHeroHealthEGroup

UI_ShowHeroHealthEntity

UI_ShowInGameChatPanel

UI_ShowInGameChatPanelMP

UI_ShowIntelEventsPanel

UI_ShowLevelUpKickers

UI_ShowMenuButtonPanel

UI_ShowMiniMapPanel

UI_ShowObjectivesPanel

UI_ShowPauseMenu

UI_ShowPressDemoSplashScreen

UI_ShowScarPanel

UI_ShowSelectionPanel

UI_ShowSquadTabs

UI_ShowThreatArrow

UI_ShowThreatArrowIn

UI_TestPings

UI_UnrestrictBuildingPlacement

UI_WarningShow

unbind

unpack

Util_GetWeaponDPS

Vector_Normalize

viewmultithread_enable

VIS_AutoZPrePass

VIS_MinimalShader

VIS_OccCullToggleOBB

VIS_Wireframe

viz_display_axisfx

viz_dumpfxobjectlist

viz_dumpobjectlist

viz_enable_cullspherefx

viz_enable_cullsphereobject

viz_filter_cullspherefx

viz_filter_renderfx

viz_lod_force_level

viz_lod_set_highest_level

viz_toggle_cullsphere

viz_toggle_objectslod

Wargear_GetWargearBlueprintName

Wargear_GetWargearType

Wargear_IsInventoryItem

Wargear_IsUnique

water_reflection_change_mode

water_reflection_debug_display

water_reflection_debug_update

water_reflection_display

water_reflection_display_position

water_reflection_display_size

water_reflection_enable

water_reflection_force_refresh_sky_color

water_reflection_max_object_distance_to_water

water_reflection_optimisation_level

water_reflection_view_distance

Weapon_AllWeaponAttackGround

Weapon_AnimInfo

Weapon_AttackRadii

Weapon_Firing

Weapon_HardPointInfo

Weapon_Info

Weapon_PrintBestTarget

Weapon_ProjectileDetonateTimer

Weapon_ProjectileInfo

Weapon_ScatterInfo

Weapon_Tracking

Weather_GetEnabled

Weather_GetSplashQuality

Weather_SetEnabled

Weather_SetSplashQuality

WinCondition_GetBestVPEnemyTeam

WinCondition_GetMaxVPTickets

WinCondition_GetVPTickets

WinCondition_GetVPTicketsUntilWin

WinWarning_Add

WinWarning_Exists

WinWarning_FastFinishUpdate

WinWarning_PublishLoseReminder

WinWarning_Remove

WinWarning_SetText

WinWarning_SetTextAndNumber

WinWarning_SetTicketUpdated

WinWarning_UpdateTeamTicker

WinWarning_UpdateTickerWinningAndLosing

World_ConcessionWinningPlayerSlot

World_DisableWargearDrops

World_DistanceEGroupToPoint

World_DistancePointToPoint

World_DistanceSGroupToPoint

World_DistanceSquaredPointToPoint

World_DropWargearAtPosition

World_DropWargearWithoutOwnerAtPosition

World_EnablePlayerToPlayerFOW

World_EnableWargearDrops

World_EndSP

World_GenerateAndDropWargearAtPosition

World_GetEntitiesNearMarker

World_GetEntitiesNearPoint

World_GetEntity

World_GetEnviroCount

World_GetEnviroName

World_GetGameTime

World_GetLength

World_GetNeutralEntitiesNearMarker

World_GetNeutralEntitiesNearPoint

World_GetNumEntities

World_GetNumEntitiesNearPoint

World_GetNumStrategicPoints

World_GetNumVictoryPoints

World_GetOffsetPosition

World_GetPBG

World_GetPlayerAt

World_GetPlayerCount

World_GetPlayerIndex

World_GetPossibleBuildingsCount

World_GetPossibleBuildingsName

World_GetPossibleBuildingsPBGID

World_GetPossibleSquadsCount

World_GetPossibleSquadsName

World_GetPropertyBagGroupCount

World_GetPropertyBagGroupID

World_GetPropertyBagGroupName

World_GetPropertyBagGroupPathName

World_GetRaceIndex

World_GetRand

World_GetSpawnablePosition

World_GetSquadsNearMarker

World_GetSquadsNearPoint

World_GetStrategicAndVictoryPoints

World_GetSurfaceHeight

World_GetWidth

World_HasTeamConceded

World_Intersect

World_IsGameOver

World_IsPropertyBagGroupValid

World_OwnsEntity

World_OwnsSquad

World_PointPointProx

World_Pos

World_PosUnsafe

World_RemoveAllResourcePoints

World_ResetWargearDropsEnabled

World_SetBoringMeleeMode

World_SetGameOver

World_SetPlayerLose

World_SetTeamWin

World_SetWargearDropsDisabled

World_ToggleBoringMeleeMode

xpcall

console_commands.txt · Last modified: 2024/01/21 14:27 by rap6tor